Digital Fabrication - Code, Machine, Hand - Exhibition and Review “Recursion”

September 18th-21st, 2018

“Digital Fabrication – Code, Machine, Hand – Exhibition and Review ‘Recursion’” was held from September 18 to September 21, 2018, at Design Common, which newly opened in September, 2018, in Ohashi Campus, Kyushu University.

We have been holding a temporary course with the same name since 2016 followed by exhibition and review. 2D and 3D objects created through 3 processes data generated by means of programing (code), embodied using digital equipment (machine), and reproduced manually (hand), were displayed using strands for clay mixing platforms.

Under the grand theme of “recursion,” the items exhibited creation processes that combined computational thinking and manufacturing, through 2D and 3D coding, mechanical embodiment based on the codes, and manual work of the 13 students to refer back to the produced items.

On the last day of the exhibition, we welcomed Dr. So Sugita from the Department of Architectural Design, Faculty of Environmental Studies, Hiroshima Institute of Technology, as guest and held a talk event “Design Education in the age of Post-Digital Fabrication.” To give an overview of how this course came into the concept, I touched on my activities to introduce the audience to the newly-forming connection between manufacturing and design education, represented by DIY(Do It Yourself)/DIWO(Do It With Others), Personal Fabrication, and Maker Movement from around 2010.

Then, based on Dr. Sugita’s own activities and background in algorithm architecture, he referred to the details of related courses provided at the Hiroshima Institute of Technology, “Computational Design (semester II),” “Digital Fabrication (semester III),” and “BIM Exercises (semester IIII).” Through analyzing these various examples, he raised numerous matters regarding digital design education in Japan.

Our research fellow and design engineer at anno lab, Dr. Keisuke Watanabe, covered topics concerning his own involvement in digital fabrication following his personal encounter with laser cutters and 3D printers, founding of Fab Lab Sendai, participation to a worldwide event of Fab Lab, application of digital fabrication to his duties at anno lab, etc.

In the Q&A session in the latter half of the event, not only our faculty members or current students, but also our graduates and others involved in digital fabrication on-site, raised questions regarding issues of our university’s design education, the relationship between technology prosperity and happiness, transcend analog and digital, what we can do because we are not in Tokyo, etc. The ensuing discussion, which greatly exceeded the allotted time, dealt with how we can establish a systematic design education system that smoothly covers analog, digital, and everything in between.

Last but not least, I would like to thank all visitors, Technical manager, and all others involved in this course, on behalf of the organizers on this event.

Dr. Kazuhiro Jo

[Reference materials]
Leaflet distributed at the venue
Dr. So Sugita, Japan-tailored Digital Design Education, Now.

Talk Event “Post Digital Fabrication Design Education” 
September 21, 2018 (Friday), 7:00 pm – 8:30 pm

Kyushu University Ohashi Campus Design Common 2nd Floor, Ohashi Campus, Kyushu University

So Sugita (Assistant Professor, Department of Architectural Design, Faculty of Environmental Studies, Hiroshima Institute of Technology)
Kazuhiro Jo (Associate Professor, Department of Acoustic Design, Faculty of Design, Kyushu University)
Keisuke Watanabe (Research fellow Faculty of Design, Kyushu University / anno lab)

Temporary course Digital Fabrication (lecture · exercise) – Code, Machine, Hand – 

[Course schedule]
5th and 6th period, Thursdays (June 14 – August 2)

[Course outline]
Students will learn characteristics of both digital fabrication and conventional traditional techniques in an experience-based manner, and understand how to utilize equipment in Design workshop. Students will generate data by means of programing (code), embody them using fabrication tools (machine), and reproduce them manually (hand) to create 2D and 3D objects. The results will be archived and presented at an exhibition.

[Course content]
June 14 Introduction · Safety guidance at Handicraft
June 21 Generating 2D data
June 28 Embodying 2D data − machine (laser cutter)
July 5 Embodying 2D data − hand (fret saw, electric drill, panel saw)
July 12 · 19 Generating and embodying 3D data – machine (3D printer)
July 26, Embodying 3D data − hand (clay)
August 2 Final review

[Participating Students]
Akiho Uyama, Naoya Kuwamura, Yusuke Takada, Koki Adachi, Moegi Shimata, Hiroki Sonoda,
Ken Tanaka, Masaki Taneda, Yoshiki Fujiwara, Naoyuki Saito, Eri Kitamura, Akiya Toyama, Asuka Maeno, Honoka Moribe, Azusa Matsukubo, Fou Yoshimura, Minami Omura

Juppo Yokokawa, Kai Nakamura

[Assistant Staff (Design workshop)]
Kazuharu Kasahara, Mitsuo Tsuda, Moe Fukuzawa, Hitoki Hirayama

[Instructors in Charge]
Kazuhiro Jo (Department of Acoustic Design), Tokushu Inamura(Department of Art and Information Design), Yuki Morimoto(Department of Visual Communication Design), Masaaki Iwamoto(Department of Environmental Design), Naoshige Akita(Department of Industrial Design), Keisuke Watanabe(Research fellow)

View of the creation process
View of the creation process


September 18th-21st, 2018


This is an archive of images, videos and documents recording our activities up until now.
You can download a file by selecting the thumbnail.

View all

Ohashi campus
Ohashi campus
Ohashi campus
Ohashi campus
Ohashi campus
Ohashi campus
Ohashi campus
Design for LGBTs and an Inclusive Society
Ohashi campus
Ohashi campus
Ohashi campus
Ohashi campus
Ohashi campus
Ohashi campus